Editing Timing Data
In RUFUS Race Manager (RRM), captured passings cannot be directly edited to preserve data integrity. Instead, operators have several tools to manage, correct, or override passings when necessary.
Managing Passings
Deleting passings Passings can be deleted if they are incorrect or irrelevant (e.g., a stray chip read).
Validating or invalidating passings Passings can be manually set to VALIDATED_BY_USER or INVALIDATED_BY_USER.
Use validation to confirm a passing that should count, even if it was flagged otherwise.
Use invalidation to exclude a passing from results, without deleting its record.
These actions give operators fine control over which passings contribute to classifications and rankings.
Correcting Incorrect Time Entries
If a passing has the wrong timestamp, it cannot be directly changed. To correct it:
Delete the incorrect passing.
Add a new passing with the correct timestamp.
This ensures the correction is transparent while maintaining a clear audit trail.
Adding Missing Times
When a participant’s passing is missing, it can be manually added in different ways:
Checkpoint-Race View The passing goes through the full race processing logic, including checkpoint matching, bounce validation, and status assignment.
Edit Participant View The passing is inserted directly into the participant’s record for a specific checkpoint, skipping the full logic.
Floating Passings A passing can be added without assigning a checkpoint. The system infers the correct next checkpoint from the full race plan. See Floating Passings for details.
Approving or Rejecting Passings
Operators can review passings and decide their final validity:
VALIDATED_BY_USER → Manually confirmed as valid.
INVALIDATED_BY_USER → Manually excluded from results.
This allows timers to ensure fairness and accuracy when automatic logic is not enough.
Comparison of Actions
Action
Effect
When to Use
Delete Passing
Removes the passing entirely
Stray chip reads, duplicate reads, incorrect timestamp to be replaced
Validate Passing
Marks a passing as accepted, even if initially blocked
Judge confirms a disputed crossing, or a passing bypassed by rules should count
Invalidate Passing
Excludes a passing from results but keeps it in the record
Duplicate detections, false positives, disputed crossings you don’t want deleted
Add New (Checkpoint-Race View)
Adds a passing with full race logic applied
Adding missing times during the race, ensuring processing consistency
Add New (Participant Edit)
Adds a passing directly to a participant
Post-race targeted correction for a single athlete
Floating Passing
Adds a passing without a checkpoint; system infers placement
Busy race operations, quick corrections, or when unsure of the checkpoint
Best Practices
Use deletion sparingly — prefer invalidation to keep an audit trail.
Use validation for disputed cases where the passing should still count.
Prefer Checkpoint-Race View for corrections during the race, and Participant Edit for post-race clean-up.
Use floating passings for fast corrections when speed and flexibility are needed.
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